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Sm64 ds hack roms
Sm64 ds hack roms









sm64 ds hack roms
  1. #Sm64 ds hack roms code#
  2. #Sm64 ds hack roms plus#

I've never played this game myself - only the original on Nintendo 64 - but I have been keeping up with your updates! And yes, it is discouraging when there aren't a lot of posts. There might be some witticism in there that eludes me, but otherwise, the name sounds rather bad. Moloch whose eyes are a thousand blind windows! (wow, four posts of mine with nothing else inbetween.) The guys at the RVLution forums suggest that I rename the editor to 'Dorrie'.

#Sm64 ds hack roms plus#

Just the same as v1.0, plus fallback rendering for old graphics cards/drivers. In case anyone actually cares, v1.01 is out, with nothing really exciting. Version 1.0 is out! Check out the first post for details. It's gonna be a pain to have the editor properly follow and fix that code.

#Sm64 ds hack roms code#

Since, because of that, the level data is stuck between object code and object actor entries (and other object data), this makes enlarging level data quite problematic as any object code that referred to object data past the level data will be broken.Īnd when I'm talking about code, that's not even some kind of scripting- that's purely ARM assembly code. Those objects, in most cases, have their code and actor entries right in the overlay of the level they are for. However, most levels have certain objects that are specific to them, like the Chain Chomp in Bob-Omb Battlefield. It sounds like you need to make the editor understand the actor and code (scripting?) the levels has.Īctually, the levels themselves don't have code, only data defining their objects and everything else. That's a cool can of beans you're cooking, Mega-Mario.ĪIM: gamefreak1337, MSN: XMPP: on 12-22-10 11:26 AM (rev. (I am posting that in case someone actually cares enough to post in this thread, but this seems unlikely here :/ ) I take that back And if objects are added to the level, not only the actor definitions, but also the objects' code, have to be fixed (like, reads or branches pointing to data that has been moved). To give you an idea of the absolute nightmare it is, the level overlays, that embed the objects and all for each level, also embed code and actor definitions for the objects specific to the concerned levels. Editing existing objects, moving them directly in the 3D previewĪdding/removing objects is planned for future versions, but can't be implemented now because SM64DS is a fucking bitch to edit, and adding objects is gonna be a major pain in the ass. 3D preview of the level: geometry, background, and objects as color cubes

sm64 ds hack roms

a readme.txt (that noone will read anyway ) The editor is already undergoing a betatesting phase. So we have like four days till Christmas. Nikolaj, jceggbert5, Treeki, Hammy, Luigi987 (Luigi54000vr) for betatesting Treeki for the NitroROM overlay decompression code, the object names list and other things. If you have another version, tell me so that I can add support for it. Here is a screenshot of the currently available version (v2.0 beta1):ĭo not forget to backup your ROM before using the editor on it! The editor is normally stable but we never know. Now you can edit your levels without using AR codes or whatever cheat











Sm64 ds hack roms